If you’re not convinced, please read this: I love AI mods too! But this mission relies on completely fluid AI and every AI mod I’ve tried has caused big problems. Also, it might have issues with mods that use the custom radio script commands (mere speculation based on my use of those commands).ĪTTENTION – Please do NOT run with AI mods installed. It should work with any unit and vehicle mods (as it scans the configs for unit and vehicle types), but if you’re having an issue with a particular mod, please let me know and I’ll see what I can do. All of these mods & DLCs are optional of course. Update: Global Mobilization fully supported! When playing with GM, please see notes below on how to properly select support faction, to ensure your air assets are as “era appropriate” as possible. This mission plays better with content mods! It’s geared for CUP, RHS, IFA3, FOW (supplemental to IFA3), Unsung (including Unsung’s DSAI), and OPTRE. Please read through the briefing 1st time before playing, as the respawn system is pretty ground-breaking (in a positive way) and probably quite different from anything you’ve played before. This mission is similar to CTI (on a smaller scale), only you “build” by winning. Fight Back and defeat the blitz (or die trying). Experience a dynamic & fluid enemy AI with direction and purpose.Steal enemy supplies, and transport them home for base defense. Free civilian captives & rescue vulnerable colonists, who will gift you important vehicles.Track, locate, and dispatch a quick and wily collaborator who will run like hell. Importantly, your supports persist upon your death and takeover as a new unit (even if you were killed mid-way through calling them!)
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